Age: duece. tres.

It's really simple. First I design it. Then I develop it :-)


May 13th
3:30 PM
Via

shortformblog:

Some design agency spent a lot of time coming up with a rough concept of what iOS 7 probably isn’t going to look like. But let’s just say it looks kind of cool.

May 12th
3:30 PM
Via

inspirezme:

Playing video games is a universal experience, designed for young and old but developing and designing video games is something that takes complex coding and artistic ability, or is it?

Pixel Press, is an iPhone and iPad app that lets you draw your own video game (no code required!) and share it with others. It’s a simple four step process – draw, upload and test, design, play and share.

The team at Pixel Press tell us about the amazingly creative project: With the Pixel Press platform you are designing five floors of a video game level. Your hero will start at the bottom and attempt to overcome the obstacles you create to reach the elevator at the end of each floor to advance up to the next floor. Your objective is to create a level that is progressively more challenging from top to bottom.

(View the video here)

11:16 AM
Via

I thought this video was funny and gave a lot of good design points.

alvarograsso:

The User is Drunk

10:51 AM
Via

ippinka:

Ubi Camera promises to make taking photos more like the experience of drawing a rectangle with your fingers.

April 10th
5:01 PM
Via

BlackFemaleCoders: Interested in an open source development side hustle where you get paid without even having to leave your house?

blackfemalecoders:

So I received a message today from a contact over at the Wikimedia Foundation asking me to help spread the word about some really cool opportunities for women developers looking to get some hands-on open source development experience (and make some money at the same time!). She mentions the Outreach Program for Women

April 4th
3:30 PM
Via

Most Iconic Icons Make No Sense Anymore.

jimmysays:

Most iconic icons make no sense anymore.

What happens when all the things we based our icons on don’t exist anymore? Do they just become, ahem, iconic glyphs whose origins are shrouded in mystery?

Interesting that these aren’t already usability issues. Most people haven’t seen a floppy disk in decades, but still know it’s image means “Save.” Being a ubiquitous icon helps.

April 3rd
3:30 PM
Via

gettingtoux:

Where should you put the “Submit” button? Gestalt laws and interface design - Michael Salamon

Although this video does not literally tell you where to put the submit button, Michael Salamon talks about leveraging the properties of Gestalt psychology in designing effective user interfaces.

Quick takeaways:

  1. Be smart when placing and grouping design elements
  2. Be aware of asymmetrical balance
  3. Retain data coherence with proper text formatting
  4. Recognize the power of enclosure
  5. Take care animating transitional elements 

Enjoy!

April 2nd
3:30 PM
Via

uxisawesome:

a new look at the ubiquitous(and boring) traffic lights by Thanva Tivawong

What do you think?

I think this is pretty dope but I wonder if the additional time information will encourage drivers to try and beat the light before it changes? (not that they don’t do that already anyway) Could be more dangerous….but who knows

10:01 AM

Functionality -> User Experience -> Design

Last Friday this was the plan my CEO laid down for the team regarding the project we’ve been working on the past couple of months. Despite being months into the project, this is the first plan we’ve had…I’ve never heard a more backwards plan in my life.

This plan goes against everything that my design classes at college have taught me. It frustrates me so much when we iterate in the building phase…and we’ve been doing that for months.  Thinking back to my projects at school, we spent 70-80% of the time designing the project and the rest implementing it—and we built some pretty amazing stuff. It doesn’t take that much time to build when you have a plan. I wish my CEO understood that.

Now I’m stuck in a dilemma because I feel frustrated and boxed in at my job.  I don’t think I can take much more of this….

April 1st
3:30 PM
Via

myedol:

Rubber Barber by Chen Lu Wei

Often the simplest things are the most delightful, take these playful little erasers for example. They’re a simple idea that’s executed perfectly. Each eraser has a different expression and as you correct your pencil errors you’ll mould their hair into interesting styles, until they eventually become bald. You’ll be able to purchase them from the website linked below, however, they don’t seem to be for sale yet so if you’re interested I’d check back soon.

Artists: | Website | [via: Design Taxi]